04 / 05 · Giottastudio

Virtual and augmented reality.Your project becomes an experience.

Experience a space through a headset or place a digital model in the real world. We choose the right approach to present, understand and share your project.

Let’s discuss your project
Watch the videos ↓
Person wearing a virtual reality headset during an immersive experience, illustrative image of the VR service
Headset experiencesModels in real spacesTailored interactions
Virtual reality e AR
Zurich · Switzerland

Understand the space.
From a different perspective.

Virtual and augmented reality meet different needs. VR takes visitors into a digital environment; AR places digital elements in real surroundings. Before development, we define what users should be able to do, with which devices and in which setting: a design meeting, sales presentation, showroom or event.

01

VR · Step inside

Headset experiences that convey space and proportions. Movement and interactions are designed around the device and presentation goals.

02

AR · Connect real and digital

Models of objects, furniture or architecture displayed in real surroundings on compatible devices. A way to discuss dimensions, presence and spatial relationships.

03

Interaction · Make choices clear

We can assess dedicated features such as selecting elements, information or variants. Each feature is reviewed for usefulness, feasibility and ease of use.

VR / AR · Explore the experiences

From words
to experience.

Augmented and virtual reality work in different ways. These two videos demonstrate the experiences and help explain which approach may suit your project.

Augmented reality

AR · Demonstration

Video not loading? You can open it directly on YouTube. Watch on YouTube ↗

Virtual reality

VR · Demonstration

Video not loading? You can open it directly on YouTube. Watch on YouTube ↗

The full experience depends on the devices and planned interactions. Let’s define the right solution together ↗

How we work

From idea
to final result.

From practical use to device testing, each step contributes to a clear, usable experience.

01

Use case and devices

We identify users, setting and goals. We agree on the platform, equipment and features to include.

02

Model and interactions

We prepare and optimise the 3D content, then develop the planned interactions. Together, we review an initial version of the experience.

03

Testing and delivery

We check operation and performance on the agreed devices. We define instructions, distribution and any support needed.

Getting started

What we need
from you.

Even if your project is still evolving, we can start with the material you have.

  • Project models or drawings and reference material.
  • Who will use the experience and where: studio, showroom, event or sales meeting.
  • Available devices, desired interactions and deadline.
Before we begin

Frequently asked
questions.

What is the difference between VR, AR and a 360° tour?

VR offers an immersive experience in a digital environment; AR overlays digital elements onto real spaces. A 360° tour connects panoramic views and can also be viewed in a browser. The choice depends on your goal and intended use.

Does the experience work on every device?

Compatibility must be checked. Headsets, smartphones and tablets have different capabilities. We agree on supported devices before designing the experience.

Can we use an existing 3D model?

Yes, after reviewing it. A rendering model may need simplified geometry and adapted materials and textures to run smoothly in an interactive experience.

Can we show different finishes or configurations?

We can assess this. The number of variants, selection method and performance requirements are defined in the proposal around your project and chosen devices.

Your vision comes next

Make room
for experience.

Tell us what you want your audience to experience. Together, we assess content, devices and interactions for a concrete proposal.

Already have plans or references? Send them to us by email.

Tell us about your project

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